Dyverso fluids are mainly used for small- or mid-scale projects. If you want to simulate huge volumes of water with splashes, foam, and bubbles, we recommend using RealFlow's Hybrido technology.

 

 

Basic Setup

In the → "Learn" section you will find tutorials about how to stop particle emission, fill objects, multiple domains and emitters, how to achieve emission from objects, and more.

Setting up a Dyverso fluid scene requires just a few steps – the parameters are available under → "Node Params":

Main Properties

 

Dyverso fluids always consist of a domain and an emitter:

 

Dyverso fluids are → GPU-accelerated and they are able to

Particle and Material Types

To switch between the various materials and particle types go to DY_Domain > Node Params > Particles > Type.

Domain-Domain Interaction

Dyverso supports the interaction of particles from → different domains and different materials. Here is a table with all possible interactions:

 

 Liquid-SPHLiquid-PBDGranularViscousViscoelasticRigidElastic
Dumb
Liquid-SPH
Liquid-PBD
Granular
Viscous
Viscoelastc
Rigid
Elastic
Available Materials
DumbBallistic particles, unable to interact. Good for massive spray effects.
Liquid - SPH"Smoothed Particle Hydrodynamics". A highly accurate fluid type similar to RealFlow's standard particles, but much faster, and GPU-accerlated.
Liquid - PBD"Position-Based Dynamics". A very fast and robust fluid type.
GranularSuitable for the simulation of sand, snow, salt, and other granular substances.
ViscousUsed to simulate substances like honey, cream, tar, caramel, syrup, etc.
ViscoelasticGood for ketchup, toothpaste, or silicone.
RigidSimulate → rigid bodies based on particles.
ElasticSimulate → elastic bodies with the help of particles.