"Caronte" is the name of RealFlow's rigid and soft body solver.
You can define the quality through the rigid and soft body solver's → "Quality" slider in RealFlow's simulation options.
Both the rebounds and internal vibrations of the soft body depend on "Elasticity" and "Internal damping" parameters. Try decreasing "Internal damping".
MultiJoints are used to connect objects and make them break again under controlled conditions. A typical field of application is to connect pre-fractured fragments. With the help of adjustable forces you specify how the pieces separate when they hit another object.
Yes. This is of particular importance with pre-fractured objects, for example.
The objects must have dynamic properties. Go to the object's Node Params > Node > Dynamics option and select an mode.
“By stem” mode is useful for tree and leaf systems. They need a particular order to work: The leaves must be in the "Objects A" section, and the tree in the "Objects B" section.
No. It is only necessary to recreate the joints when you have changed the dynamics of the object. If you convert it from
When you reset, all MultiJoints in the scene will be recreated if they have been changed.
Yes, of course!
Most probably you need to bring the leaf closer to the tree.
Partially. Dyverso rigid and elastic particles are able to interact with Caronte-driven rigid and soft bodies. MultiJoints and MultiServos, on the other hand, cannot be used with Dyverso materials.
The settings of the → Caronte solver do not influence Dyverso.