Camera Tab

Maxwell Render renders the active formZ view. To construct a Maxwell camera, the plugin obtains the eye point, center of interest, and focal length from the the formZ View Parameters (double-click on a view in the views palette). The resolution and pixel aspect ratio are obtained from the Camera View settings in View Parameters if these are in use; if not, the values specified in Display > Image Options... are used instead.

The Maxwell simulates a number of additional properties of physical cameras, and as such requires several parameters not found in formZ. These are specified though the Camera Tab. The options here will apply to all views/cameras rendered within the associated window. Maxwell Render options are also stored on a per-scene basis, so if you need a different set of camera parameters, create a new formZ Scene in the Scenes palette.


Maxwell 3 fully supports 3-Point Perspective, Orthographic, and Axonometric view types. However, the plugin must approximate formZ "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.


Exposure

To experiment with the depth of field, produce any satisfactory exposure, then enable EV lock. Enable Maxwell Fire and adjust the f-stop until you find a depth of field the suits your purposes.

Sensor
Diaphragm
Lens