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Describes a BSDF

Methods

NameDescription
setNameSets BSDF's name.
getNameGets BSDF's name.
setStateTo switch on/off the BSDF.
getStateGets BSDF state (on/off).
setWeightTo set the weight of this BSDF in its parent layer.
getWeightTo get the weight of this BSDF in its parent layer.
setActiveWeightTo set the weight of this BSDF in its parent layer.
getActiveWeightTo get the weight of this BSDF in its parent layer.
getReflectanceReturns the reflectance pointer of this BSDF.
setColorSets the value/texture of the given parameter.
getColorGets the value/texture of the given parameter.
setActiveColorSets the value/texture of the given parameter.
getActiveColorGets the value/texture of the given parameter.
setNormalMapStateEnables/disables  normal mapping for the bump parameter of this BSDF.
getNormalMapStateGets BSDF normal mapping state (on/off).
addCoatingAdd a new coating to this BSDF.
getCoatingGet a coating of this BSDF.
getNumCoatingsGet number of coatings of this BSDF.

setName

Sets BSDF's name.

LanguageSyntax
C++byte setName( const char* pName );
Pythonint setName( name );

getName

Gets BSDF's name.

LanguageSyntax
C++char* getName();
Pythonname getName();

 

setColor, getColor, setActiveColor, getActiveColor

Sets/gets the value/texture of the given parameter.

LanguajeSyntax
C++byte setColor( const char* pID, CmultiValue::Cmap& map );
 byte getColor( const char* pID, CmultiValue::Cmap& map );
 byte setActiveColor( const char* pID, CmultiValue::Cmap& map );
 byte getActiveColor( const char* pID, CmultiValue::Cmap& map );
Pythonint setColor( pID, map );
 Cmap getColor( pID );
 int setActiveColor( pID, map );
 Cmap getActiveColor( pID );

Return value

0 = Error setting map.

1 = Success.

Examples

C++
Cmaxwell::CmaterialLayer layer = material.addLayer();
Cmaxwell::Cbsdf bsdf = layer.addBSDF();
Cmaxwell::CmultiValue::Cmap mvMap;
mvMap.type = Cmaxwell::CmultiValue::Cmap::TYPE_VALUE; (roughness will use a numeric value instead of a texture)
mvMap.value = 77.0;
bsdf.setColor( "roughness", mvMap );
bsdf.setActiveColor( "roughness", mvMap );
Python
layer = material.addLayer();
bsdf = layer.addBSDF();
mvMap = Cmap();
mvMap.type = Cmap::TYPE_VALUE; (roughness will use a numeric value instead of a texture)
mvMap.value = 77.0;
bsdf.setColor( 'roughness', mvMap );
bsdf.setActiveColor( 'roughness', mvMap );

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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