During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around.
But in some circumstances, it is useful to hide an object not to appear in the final image, to avoid it affecting its surrounding, or both. Maxwell offers you the following options for each object in scene:
- Hidden from Camera
- Hidden from Reflections/Refractions
- Hidden from Global Illumination
- Hidden from Z-clip Planes
The object visibility options in Studio
These same options are available both in Studio and on the rest 3D platforms. The location of these options in your 3D platform may vary and depends on each 3D platform interface arrangement .
Hidden from Camera
This option allow you to hide an object not to appear in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination).
This object (left) disappears when it is hidden from camera (right), but its presence continues affecting the whole scene
An interesting use of this option is to hide emitters to appear in the render, but maintaining the light they cast in the scene.
Hidden emitter
Hidden from Reflections/Refractions
This option hides your object to be seen in the reflective and transparent objects.