Skip to end of metadata
Go to start of metadata
You are viewing an old version of this page. View the current version.
Compare with Current
View Page History
« Previous
Version 12
Next »
Version 4.2.0.3 - 9 Feb 2018
New features:
- Maxwell 4.2.0.2 MXIs supported.
- New Triangle ID channel supported.
Version 4.1.0.1 - 8 Jun 2017
New features:
- Maxwell 4.1.0.3 MXIs supported.
Version 4.0.1.1 - 22 Mar 2017
New features:
- Maxwell 4.0.1.1 MXIs supported.
Version 4.0.0.11 - 12 Dec 2016
Changes/Improvements:
- Windows installer did not detect newer versions of Photoshop.
- Improved memory usage loading MXIs with Color Multilight.
Version 4.0.0.5 - 10 Oct 2016
New features:
- Maxwell 4.0 MXIs supported.
Version 3.2.1.5 - 13 Jul 2016
New features:
- Maxwell 3.2.1.5 MXIs supported. Backwards compatibility was broken.
Version 3.2.0.0 - 05 Oct 2015
New features:
Version 3.1.0.2 - 21 May 2015
Bugfixes:
- Shadow channel layer duplicated when MultiLight is disabled.
- Spotlight names are always "Other".
New features:
- Maxwell 3.1 MXIs supported.
Version 3.0.0.0 - 27 Nov 2013
New features:
- Maxwell 3.0.0.0 MXIs supported.
- UV and Custom Alpha channels supported.
Bugfixes:
- MXIs with .hdr files as image output fails getting render and light buffers.
Version 2.7.20.0 - 31 Oct 2012
New features:
- Bit-depth dialog (Windows) saves previous bit-depth used and asks if the dialog should be displayed again during the session. Unchecking the option, the dialog will not be shown again until Photoshop is restarted.
Version 2.7.10.1 - 16 Aug 2012
Bugfixes:
- MXI's bigger than 44.73 Megapixels crashes Photoshop (bad memory allocation).
Version 2.7.10.0 - 16 Aug 2012
New features:
- Maxwell 2.7.10.0 MXIs supported.
- Plug-in is Photoline compatible now.
Version 2.7.0.0 (Jun 18th 2012)
New features:
- Maxwell 2.7.0.0 MXIs supported.
Version 2.6.10.1 (Jan 31st 2012)
Bugfixes:
- Non 2.2 gamma profiles MXIs crashes opening in 8/16 bit-depth.
- Bad gamma correction with non 2.2 gamma profiles with bit-depth 32.
Version 2.6.10.0 (Jan 27th 2012)
New features:
- Maxwell 2.6.10.0 MXIs support.
- SaveSwatchesRGB.jsx script added. Script that saves the current swatch set to an .aco (Adobe Color) file, converting all swatches to RGB format. The result .aco file can be used from the Maxwell Render SDK python bindings to create a set of materials based on the user's Photoshop color swatches.
Version 2.6.0.1 (Nov 15th 2011)
Bugfixes:
- Bug fixed reading alpha layer (OSX).
Version 2.6.0.0 (Nov 2nd 2011)
New features:
- Maxwell 2.6.0.0 MXIs support.
Version 2.1.0 (Aug 18th 2010)
New features:
- Maxwell 2.1 MXIs support.
- Photoshop CS5 support.
- Mac OSX 64 bits support (but bitdepth selector and About menu).
- Added multishadow support (problems with old MXIs shadow buffer).
Bugfixes:
- The "Save" and "Save as..." options don't allow MXIs now. That feature is not supported for now.
- Now it doesn't do Alpha's gamma correction. The Alpha layer must be copied to a greyscale document if it will be used later as layer mask.
Version 2.0.3 (Mar 29th 2010)
Official release
New features:
- All layers but motion layer don't use transparency.
- Add a Background Mask layer. Is the alpha inverted to allow the users change the background.
- Alpha extra layer is corrected with an experimental gamma (1.39) to compensate a Photoshop bug that occours when the user copies the alpha layer into a layer mask asociated to a layer.
- The light buffers are loaded in the correct order to match with the Maxwell Multilight sliders order.
- The Environment light layer (if exists) is named "Environment" instead of "Light_Environment".
- About dialog available.
Version 2.0 RC2 (Mar 22nd 2010)
Changes:
- Gamma correction to all layers but motion layer.
- Alpha is not applied as a transparency to the extra layers.
- Background layer is placed below the light layers.
- Gamma correction to the alpha channel.
Version 2.0 RC1 (Mar 2nd 2010)
New features:
- Motion buffer included.
- The alpha channel (if existing) is applied as a transparency to all layers.
- The motion buffer has its own alpha.
- The extra buffer layers are hidden (CS4).
- The render buffer layer is hidden, unless the .mxi only contains a render buffer.