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The Checker Procedural generates an infinite regular chess pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture. 

 

Examples of the Checker procedural in use, both as color texture (left) and as mask texture (middle and right)

 

Checker Procedural parameters 

  • Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack. 
  • Number of elements in U and V: Defines the number of squares in horizontal and vertical direction that compose the sample tile. 
  • Color 0 and 1: Defines the colors for the squares. Uses black, white or grey tones when the checker is used as a mask texture. 
  • Transition sharpness: Defines the sharpness/blurriness of the squares transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition. 

The Checker procedural parameters panel

 

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