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Requires Maxwell Render 3 (3.0.1.0) (or greater) and form•Z 7.3.4 (or greater).

 

v 3.0.1.7

 

 October 14, 2014

Changes

  • Extensions crash in Fire fixed (OSX only)
  • File dialog now displayed correctly in "Export MXM" and Object Modifiers Save/Open contexts

 

v 3.0.1.6

 

Changes

  •  New plugin for formZ 8
  • formZ 8 Autotranslate Shaded supports Bump channel
  • Warning in Log when Autotranslated Emitter material is applied at face-level (not supported by Maxwell)

  • Density parameter added to "Field 3d" Volumetric Type

  • Low Dynamic range images can now be used in IBL

  • Built with Maxwell 3.0.1.3 SDK

Fixes

  • Smooth Shading translation improved
  • Plugin will no longer search for missing MXMs when scene 'Material Override' is enabled
  • fixed crash when converting certain formZ 6 Symbol libraries to Components
  • Fixed lag in materials palette when Maxwell Render Suite is unlicensed or not installed

 

v 3.0.1.0

Changes

  •  Built with updated 3.0.1.0 SDK
  • Shift Lens values no longer restricted to +/-100%

Fixes

  • Temperature/RGB specification for sun now stored
  • Projector Light now loads correct image types (Windows only)
  • Certain Autotranslated materials no longer cause render artifacts

 

v 3.0.0.11

Changes

  •  Light Names shortened; easier to read in multilight

Fixes

  • MXS Reference Place tool viewport proxies aligned correctly in all cases
  • IBL Light, when used in Detail mode now works correctly when paths for some channels are not set.
  • Scatter "Up (+)" option corrected
  • Restored Save & Load Physical Sky definitions

v 3.0.0.10

Changes

  •  New “MXS Create” Tool for making MXS references from selected formZ objects. MXS created is automatically loaded into the “MXS Place” tool.
  • MXS Reference objects are now duplicated as Instances within the Maxwell scene.
  • MXS Reference objects now created with snapping off by default, to avoid placing them on one another
  • Support for approximating formZ "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.
  • Scatter definitions now have three density specification options:
    • Number of instances per area unit (sqft or m2)
    • Number of instances per object
    • One instance every n area units (sqft or m2)
  • New option for unique scatter random seed per object
  • New option to tag the name of any objects which cause export errors, to make finding those objects easier
  • 'Matte' and 'Shadow Matte' options available for Autotranslated materials

  • Improved search for missing bitmap files referenced by formZ materials

Fixes

  • Referenced MXS display as points crash fixed (Issue on Windows only)
  • Plugin Log interface restored
  • Scatter Seed bounds now correctly enforced
  • 8192x8192 resolution available for Maxwell Sea
  • License checking improved
  • Proxy previews for MXS references with transforms modified in Studio appear correctly
  • Loading previously exported Grass and Scatter definitions more reliable
  • Autotranslating materials with reflection set to "Constant" now works correctly

v 3.0.0.5

Changes

  •  Pulldown in Render Options, Image tab allows for isolating diffuse or reflections components in rendering

Fixes

  •  Proxy display of metric MXS references now correct
  • Fire now updates immediately when adjustments made to lights, scatter, and several other contexts.
  • Eliminated potential crash with Scatter when no object specified
  • Manual Filepaths" option now works correctly

v 3.0.0.4

Changes

  • Fire
    • Faster Fire interaction; full re-voxelization now unnecessary in many cases.
  • Views
    • Axonometric and Orthographic view types supported
    • Additional Camera Types: Pinhole, Fisheye, Spherical, and Cylindrical
  • Maxwell Scatter Object Modifier
    • Randomly distributes MXS scene references upon any formZ object (e.g., plants on an undulating ground plane)
    • Complex scenes may be built with no penalty on your formZ memory or file size.
    • Load/Save scatter definitions for reuse
  • Maxwell Reference Object Type
    • Tool to place MXS scene references
    • Multiple options for random scaling and rotation, dynamic placement along surface normal, etc.
    • Massive MXSs take up very little memory / disk space in your formZ project
    • Bounding box or proxy points display
  • Maxwell Sea Object Type
    • Generate bodies of water within formZ
    • Sea placement tool
  • Maxwell Volumetric Object Type

    • Render haze, fog, and underwater suspended particulate effects
    • Volumetric placement tool
  • Layer Channels
    • Allow making custom alpha channels from any number of formZ Layers for fast and easy adjustment and compositing
    • Option to merge alpha layers
  • Lights

    • New image "Projector" light type, with parameters of field angle, spin, etc.
  • Materials
    • New "Wireframe" Material
    • New "Matte" Material
    • Translate 'Shaded' with map alpha channel now supports negative roughness values. (Texture map is inverted if parameter is less than 0.)
    • 'Is Emitter' setting is no longer necessary for referenced emitter materials
  • Object Attributes
    • Backface culling (single-sided surface display)
    • Backface Material (specify material for the back side of objects)
    • Object Transparency control
  • Environment
    • New Sun Radius Factor allows for softer sun shadows.
    • Sun Color by RGB option.
  • Render Text Overlay
    • Custom text + more than a dozen options to display filename, view, SL achieved, etc.
  • Scale Model
    • Render scene as a scaled architectural model for enhanced depth-of-field effects
    • Options for common architectural scale factors following the metric 1-2-5 rule, and fractional inches-to-foot for imperial projects

 

v 2.7.2.2

Changes

  • Materials
    • New system for updating 'Shaded' Renderer texture maps to match MXMs.
    • Autotranslated materials can now map the alpha channel of the color map to MXM roughness or bump.
    • Autotranslated materials can now be exported as MXMs for further editing
    • Material ID color for auto-translated materials can now be explicitly set.
    • Resource Manager now heals referenced MXM paths as soon as material is selected in Material Parameters palette.
    • Resource Manager can now automatically search for missing bitmaps referenced by autotranslated materials, instead of relying on project-embedded bitmap export
    • Scene Material Overide option.
    • New Autotranslate Material Hints:
      • Anodized Aluminum
      • Industrial Coating (automotive paint; powder coat)
      • Rubber
      • Simple Subsurface Scattering
    • Ability to set all preview render thumbnails to the MXED embedded thumbnail. Useful when opening formZ 6 files (which do not store thumbnails) for the first time.
  • Scene
    • Normals and Position channel support
  • Interactive Preview
    • New FIRE Preview window options: fixed sized 1:1 ratio, and fixed sized 2:1 ratio

Fixes

  • Rare formZ 6 files with custom Maxwell attributes no longer crash on open.
  • Certain error messages reported to plugin from formZ no longer lead to crash.
  • Displacement MXMs applied at the face-level of objects no longer leads to crash in Maxwell.
  • Including an unnamed (0-character) project view no longer leads to unreadable MXS.
  • Occasional glitched Fire display fixed.
  • Image Scale parameter in Maxwell Options / Image now works correctly again.
  • 'Realistic Match' material hint, when used with embedded textures, no longer leads to crash.
  • Project-relative 'Resources' folder no longer created automatically.

v 2.7.0.4

Changes (from Maxwell for form•Z 2.0.6.2):

  • Interactive Preview
    • Added Maxwell Fire support for real-time previewing views, lights, materials and objects.
    • Possible to store image ‘snapshots’ of the preview as it is rendering.
  • File handling
    • Dramatically faster export from formZ to Maxwell Scene.
    • Added Resource Manager which automatically detects and filepath-corrects any missing dependencies (IES, MXMs, HDRs, images, etc.). Makes moving projects between workstations and using resource servers easy.
    • New Workstation Transfer and Package for Renderfarm commands replace the legacy pack-and-go functionality.
    • Added file autoname options to enable/disable the inclusion of project name, scene name, and/or view name.
    • Added file autoname option to include time stamp. (Enabling this option avoids a situation where network rendered images could be overwritten.)
  • Interface
    • Improved Render Options dialog/palette organized into five new tabs.
    • Growl support (OSX only).
    • Added console Log to diagnose problems and evaluate scene performance.
    • New Forum command takes you to the user support forum, and provides vital system information for including with your post.
    • New Maxwell Documentation and Plugin Documentation commands take you directly to the online documentation.
  • Materials
    • Completely new translator to convert the native 'Shaded' display materials to MXMs.
    • Converting to MXMs uses a new material 'hint' to guide the translation process. Hints include: Closest Match, Realistic Match, Emitter, several varieties of glass, metals, and water.
    • Added texture map adjustments (saturation, contrast, interpolation, etc.) for auto-translated formZ materials.
    • Maxwell materials can now be previewed in the Materials Parameters palette, rendered on the standard cube, sphere, cylinder, or plane. Option remains to use the MXM preview embedded by MXED, if preferred.
  • Lights
    • Point and Cone light type support completely rewritten. These light types will now match those in Shaded Full view (and RenderZone) much more closely.
    • New Softbox light type. This new light works much as it's real-world photographic namesake, and is faster than Point or Cone lights. Parameters include width, height, intensity, temperature, and many others.
    • New IES light type. Load the IES or EULUMDAT file into the light, set the intensity, aim it like any native light type, and adjust the 'spin' parameter if required. Light emanation pattern is shown in the modeling space as a collection of points.
    • New IBL light type. Multiple IBL environments can be included in your project for different times of day, etc. Unused channels use the shining Physical Sky or Sky Dome light (if any).
    • New Sky Dome light type. Multiple Sky Domes can be included in your project for different times of day, etc.
    • 2-color gradient Sky Dome now supported.
    • New Physical Sky light type. Multiple Physical Skies can be included in your project for different times of day, etc.
    • When creating a new project, a Physical Sky may be automatically added if there are no Maxwell light types in your template file. (Avoids ‘no light sources, render will be black’ error)
    • Added ability to load and save Physical Sky definitions. (Known Issue: gmt offset value is not read correctly.)
    • Added ability to set longitude and latitude via list of cities (for Physical Sky and Sky Dome).
    • Sun day-of-year now indicated by month and day. Date can be entered in many formats (December 20, dec 20, d 20, and 12/20 all work).
  • Extensions
    • Added Maxwell Grass support.
  • Scene
    • Added pop-up menu for commonly used maximum time values
    • Added global enabling/disabling of Dispersion and Displacement
  • Animation
    • New animation system uses a "delta" scheme, where only changed entities are exported for each frame, resulting in dramatically faster export and much smaller mxs files.
  • Cameras
    • New Focus Camera command focuses the camera on the plane of selected entities, without changing the view cropping.
    • Added EV (Exposure Value) Lock.
    • Added Simulens support.
    • Added Devignetting support.
  • Channels
    • Added option to save channels as separate files, or embedded within one image file (where supported by image format and bit depth).
    • Alpha Channel now supports 'transparencies as opaque' option. When enabled, transparent materials will appear as solid white in the alpha channel.
    • Minimum and maximum depth values can now be defined for the Z (Depth) Buffer channel.
    • Added support for Motion, Roughness, and Fresnel render channels.
  • General
    • Separate Maxwell Attributes plugin eliminated; functionality now included in the main Maxwell plugin.

Fixes:

  • Scaling IBL to less than 1 (and negative values) now possible.
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