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Rendering a Maxwell Animation

To render an animation, select Display > Generate Animation from the formZ main menubar. In the resulting dialog, select Maxwell as the renderer, and specify the frames you wish to render. Then, click on the Generate Animation... button.

 

The plugin will generate one base MXS with all the non-animated entities in your animation, and one numbered MXS for each frame containing only the animated entities, such as moving cameras and objects. Each frame MXS refers to the base MXS as an MXS reference. (The base MXS has the word "BASE" just before the file extension.) This scheme dramatically reduces write times and storage requirements.

If "Launch Application" is set to "Maxwell" (in Render Options) the animation will begin rendering the entire sequence immediately in the Maxwell application. If "Launch Application" is set to "None," you can begin rendering the sequence later by opening the first frame in Maxwell, then entering the desired frames in Render Options, Scene Tab, Frames parameter. Frames to render can be specified in the form of individual frames separated by a semicolon (3;5;7) or a range in the form A-B (from frame A to frame B), or a combination of both.

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