Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Current »

This panel is only visible with a Dyverso domain present in the scene. It controls the interaction between particles and an object.

 

 

DY Interact distance

With 0.2, for example, particles within a distance 0.2 metres from the object's surface are affected by parameters like "DY Friction", "DY Bounce", etc. 

DY Friction

A value of 0.0 creates absolutely no friction and a perfectly even surface. Higher values can even stop particles from moving. This parameter accepts all positive between 0.0 and 1.0. “DY Friction” supports → parameter maps.

DY Bounce

A value of 0.0 creates perfect elasticity; higher settings make the particles lose appropriate amounts of their energy; the maximum value is 1.0. “DY Bounce” supports → parameter maps.

DY Sticky

It can be seen as a “glue factor” to make particles stick on the object’s surface. “DY Sticky” supports → parameter maps. There are few things you should know:

  • You can use positive (attraction) and negative (repulsion) settings.
  • Use a value similar to gravity as a reference and then adjust it further.
DY Roughness

This value ranges between 0.0 and 1.0 and adds randomness to the object’s polygon normals to produce a slightly different collision direction. “DY Roughness” supports → parameter maps.

DY Interaction Factor

With this parameter it is possible to amplify the object's influence on the Dyverso fluid and create more turbulence. “DY Interaction Factor” supports → parameter maps. “Interaction factor”

  • accepts any positive value including 0
  • is a very sensitive parameter and should be altered carefully.
  • No labels