Here you can define the conditions for the creation of foam particles based on various threshold parameters.
Bounded
Here it is possible to restrict the foam creation process to a given volume – a domain. The bounding box can be scaled with the R key or the “Scale” parameters under “Node”. A bounded domain is also needed when you want to simulate a scene via network with the help of → IDOCs.
From splash
Foam can be created when splash particles enter or hit the core fluid's surface.
@ radius threshold
A particles' radius ranges between 1 (birth) and 0 (death). Secondary splash particles will be created when a particles' radius is greater than the given value.
From bubbles
With “Yes” the splashes will be created from already existing bubbles particles. This, of course, requires a → "Bubbles" emitter.
From domain
With “Yes” the splashes will be created from the core fluid particles. The associated thresholds are used to control the areas of foam emission. Please read the following page to learn how to do preview these areas of emission: → “Quick Start Workflows - Previewing Splash and Foam".
@ emission rate
This is the number of particles which are created per second per cubic metre. The final number of particles also depends on the various threshold values and the used particle type. In some cases it can be necessary to use very high settings of 1,000,000 and more.
@ angle threshold
The main body of fluid moves in a certain direction and the individual particles also have an individual motion direction. RealFlow measures the angle between these two directions, and when the angle is between 0° and the given threshold splash particles will be added. The value is measured in degrees.
@ curvature threshold
Curvature can be seen as the fluid's “roundness”. With small values the parameter is less sensitive and creates particles even in areas with a low curvature. This parameter is dimensionless and accepts any value greater than or equal to 0.
@ speed threshold
If the fluid's velocity is greater then the adjusted threshold foam will be generated. In RealFlow, velocities are measured in metres per second.
@ vorticity threshold
Vorticity represents the strength of vortices that will arise in turbulent fluids. If the fluid's vorticity is greater than the adjusted threshold foam will be generated.
@ neighbors threshold
If a particle's number of neighbours is greater than the given value foam will be emitted.
@ position variation
New foam particles are created within the given value around a grid fluid particle. Higher settings add more particles. If you can see cloudy or spherical structures you should choose a smaller value. The parameter's unit is metres.
Create particles from image...
Black and white images can be used as a source of foam particles – the emitter adds one particle per white pixel.