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With the “Hybrido Mesh” engine it is possible to “bake” the core fluid's displacement to the final mesh and there are several parameters to control the final look. With these settings you separate the displacement from the splashes. If your core fluid simulation has been simulated without displacement, this parameter set can be ignored. Please bear in mind that this option is very RAM-intensive and creates very large meshes – several million polygons per frames are absolutely normal. The parameters of the "Displacement" panel support the "Interactive Meshing" feature.

 

 

Auto edge length

This option uses the Hybrido Domain's “Quality” parameter from the “Displacement” channel to control the resolution at the mesh's edges. An example: With a “Quality” value of 512, the mesh's edges are subdivided until there are 512 triangles at each side. For this process, the domain's projection plane is used. When set to “No” the “@ edge length” parameter is unlocked where you can define the edge length manually.

@ edge length

This parameter is only accessible when “Auto edge length” is disabled (“No”). The value given here will be used by the HyMesh engine to define the length of the mesh's border triangles. The final number of edge triangles, on the other hand, is then calculated from this length. The value is measured in metres [m]

Use displacement

Here you can decide whether you want to add displacement information to the mesh or not. “Yes” unlocks the associated parameters.

Height attenuation

When this option is enabled the height of the mesh's vertices will be taken into account: all vertices with a height value greater than “@ height attenuation factor” will not be displaced.

@ height normalization factor

A fluid's height values can cover a very broad range and therefore, the values have to be normalized. Normalization means that all values are set in relation to a constant value: the normalization factor you enter here. With 1.0, for example, all height values will range between 0 and 1.

@ height min/@ height max

The fluid's height is evaluated at each vertex of the mesh and, of course, this process returns a very broad range of values. These ranges are difficult to handle, because you have to know the exact minimum and maximum values. Therefore they are normalized, and after this process, all values will range between 0 and 1.

With “@ height min” and “@ height max” it is possible to attenuate (attenuation can be seen as a damping effect) the waves' height for each vertex in the given range. If you use a value of 0.2 for “@ height min” and 0.7 for “@ height max”, for example, only vertices within this range will be affected. This way it is possible to fine-tune the height of the displacement waves exactly to your needs.

Speed attenuation

The Hybrido fluid particles' speed is an important property and perfectly suited to the creation of attenuation (= thinning) effects: the faster the particle, the stronger the thinning effect.

@ speed normalization factor

In most simulations, velocity values cover a very broad range of values, e.g. from 0 m/s to 23.7 m/s. These ranges are difficult to handle and therefore they are normalized. After this process, all velocities will be between 0 and 1. With this factor you can “amplify” the normalized values, because they will be multiplied with the given "@ speed min/max" values.

speed min/@ speed max

The fluid's speed is evaluated at each vertex of the mesh and, of course, this process returns a very broad range of values. These ranges are difficult to handle, because you have to know the exact minimum and maximum values. Therefore they are normalized, and after this process, all values will range between 0 and 1.

With “@ speed min” and “@ speed max” it is possible to attenuate (attenuation can be seen as a damping effect) the waves' speed for each vertex in the given range. If you use a value of 0.2 for “@ speed min” and 0.7 for “@ speed max”, for example, only vertices within this range will be affected. This way it is possible to fine-tune the displacement waves exactly to your needs.

Splash attenuation

Attenuation” can also be explained as damping – or better – thinning. “Splash attenuation” means that areas of the core fluid that behave more like splashes become thinner in the mesh. These areas normally do not need any displacement at all.

@ splash attenuation factor

With this parameter you can control the amount of “thinning”. 0.0 does not create any attenuation at all, while 1.0 represents the highest value.

Vorticity attenuation

The mode of operation is very similar to “Splash attenuation”, but here areas with vorticity are affected. Please bear in mind that the grid domain's “Vorticity” channel has to be activated before the simulation starts, because otherwise this option does not have any effect at all. By default, the “Vorticity” channel is disabled:

 HY_Domain node > Node Params > Particle Channels > Vorticity

@ vorticity normalization factor

A fluid's vorticity values can cover a very broad range and therefore, the values have to be normalized. Normalization means that all values are set in relation to a constant value: the normalization factor you enter here. As a result, all vorticity values will range between 0 and 1.

@ vorticity attenuation factor

To enhance or weaken the vorticity attenuation effect, this parameter can be used and works as a multiplier:

Vorticity attenuation = Normalized vorticity * @ vorticity attenuation factor

 

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