It is possible to add more than one emitter to a fluid container, e.g. if you want to create liquids in different places, but all particles will have identical properties:
- All emitters must be connected to the fluid container.
- The emitters' parameters (speed, randomness, etc.) and types can be adjusted individually.
If there is only one fluid container in the scene the emitters will be attached automatically. If you want to attach emitters manually
- open Fluid > Simulation
- drag the emitter from the Cinema 4D's "Objects" manager to the "Linked Emitters" field.