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The noise function gives you extra realism by adding a random force field. This daemon can be used to randomly disturb particles or objects, which is particularly useful for nebula-like effects and simulating air turbulences.




Linked Fluids

All fluid containers inside the drag-and-drop field will be affected by the daemon. The first fluid container in the scene is linked automatically, others have to be attached manually.

Affect

"Force" accelerates the particles and they become faster and faster as long as the force is acting on them. “Velocity” affects the particles from the very beginning without any delay or acceleration, but the peak velocity remains constant.

Strength

This value is the scaling factor for a random force.

Noise Space Scale

Here the overall size or frequency of the noise in space is controlled. Be aware that high scale values lead to more noise.

Noise Time Scale

RealFlow's noise functions create a pattern that is repeated over time. With 0 the noise pattern remains constant during simulation. With higher settings, the noise pattern will change faster, but it will also be repeated in shorter cycles.

Bounded

A bounded “Noise Field” is restricted to a sphere, which is displayed in the viewport around the node’s centre. You can use the parameters from the “Objects” tab or Cinema 4D's scale tools for resizing the daemon.

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