RealFlow | Cinema 4D particles can be converted into Thinking Particles (Cinema 4D Studio only) with a click on Fluid > Particles > Thinking Particles. This action also changes the particles' representation in the viewport and the typical crosses appear:
The Thinking Particles are now available under Simulate > Thinking Particles > Thinking Particles Settings... where you have several option for control their appearance. The "Fluid" containers are located in the "Particle Groups" field from where they can be dragged and dropped to MoGraph nodes, "Particle Geometry" objects, etc. A connection to XPresso is not available at the moment.
- RealFlow | Cinema 4D is able to mesh Thinking Particles. Simply drag a "Fluid" group to Mesher > Mesh > TP Group.
- The Thinking Particles from RealFlow | Cinema 4D can also be used in 3rd party tools if they provide an appropriate interface.
PyroCluster
A connection to PyroCluster can be established with a few clicks:
- Create a "Particle Geometry" object (Simulation > Thinking Particles)
- Open Simulate > Thinking Particles > Thinking Particles Settings... and look for the "Fluid" group you want to use with PyroCluster.
- Drag the "Fluid" group to Particle Geometry > Particle Group
- Apply a "PyroCluster" shader to the "Particle Geometry" object.
- Add an "Environment" object and attach the "PyroCluster - Volume Shader".