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Fluid particles are converted into Thinking Particles and used in conjunction with a “Matrix” object. These matrix positions are then connected through splines with a “Tracer”. Finally, the original RealFlow | Cinema 4D particles are represented through spheres of different size and colour. The scene’s basic setup has been copied 1:1 from the "DSpline Daemon” scene. Emitter, fluid, and daemon settings are exactly the same as described in the appropriate fact sheet.

If you want to render the result the RealFlow | Cinema 4D has to be cached first (see “Scene” below). Then it is also necessary to bake the “Matrix” object with the “MoGraph Cache” tag.

  • Scene file works with Cinema 4D R15, R16, R17.
  • PDF Fact sheet with all relevant settings included.

 

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