Adjust a daemon's falloff. The following daemons have a falloff option: Attractor, Gravity, Wind, Vortex, Noise Field, k Volume, k Speed, k Age, k Isolated.
Falloff Length | Falloff Width | Falloff Height
These parameters are used to scale the falloff volume's viewport gizmo along the XYZ axes individually.
Falloff Percent
This value is used to increase or decrease the falloff area – the inner falloff limit is represented by a red volume; the outer limit is the bigger, white volume.
- Values should range between 0.0 and 100.0 (= no falloff).
- Negative settings are also valid and can be used to extend the falloff area beyond the gizmo's outer limit.
- The greater the value, the earlier the force falloff starts (= the smaller the inner red volume).
- With 0.0 the falloff area is 0 as well – the gizmo cubes/spheres have exactly the same size.
Falloff Bounds
Your options are:
- "Plane". A red and a white 2D plane appears. "Falloff Height" controls the distance between both planes.
- “Box”. This is the standard representation and the space between the two cubes defines the falloff area.
- “Sphere”. Instead of two boxes you will see the two spheres.
- “Object". Here, an object is used to calculate the falloff's shape. The associated object(s) are specified under "Falloff Objects".
Objects
With Falloff Bounds > Object you can choose one or more objects to determine the falloff's shape.
Decay Type
Here you can choose how fast the forces will vanish towards the falloff's outer limt (= white gizmo box). There are five options, while "Cubic" represents the fastest falloff.
Invert Falloff
By default the falloff goes from the gizmo's inner volume to the outer volume, but it can be inverted with this option.
Falloff Parented
Tie the falloff to the daemon's translations.