Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 5 Current »

Object Polygons

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

Get a torus object's polygons, store them in a list container, and print out their number:

polygonObject = scene.getObject("Torus01")
polygons      = polygonObject.getFaces()
 
scene.message("Number of polygons: "+str(len(polygons)))

Object Vertices

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

Get a torus object's vertices, store them in a list container, and print out their number:

polygonObject = scene.getObject("Torus01")
vertices      = polygonObject.getVertices()
 
scene.message("Number of vertices: "+str(len(vertices)))

Polygon Vertices

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

Get a torus object's polygons, store them in a list container, and get the three vertices of each polygon. Then, calculate each polygon's midpoint and place a particle there:

polygonObject   = scene.getObject("Torus01")
polygons        = polygonObject.getFaces()
vertices        = polygonObject.getVertices()
vertexPosition  = Vector.new(0,0,0)
container       = scene.get_PB_Emitter("Container01")
 
for polygon in polygons:
	vertexIndices  = polygon.getIndices()
	vertex0        = vertices[vertexIndices[0]]
	vertex1        = vertices[vertexIndices[1]]
	vertex2        = vertices[vertexIndices[2]]
 
	vertex0Pos     = vertex0.getPosition()
	vertex1Pos     = vertex1.getPosition()
	vertex2Pos     = vertex2.getPosition()
 
	vertexPosition = vertex0Pos + vertex1Pos + vertex2Pos
 	vertexPosition.set(vertexPosition.x / 3, vertexPosition.y / 3, vertexPosition.z / 3)
 
	container.addParticle(vertexPosition, Vector.new(0,0,0))

 

 

  • No labels