Any closed object can be used as a container for fluid particles. In order to fill an object's hollow space follow these steps:
- Add a "Fill" emitter and drag the object, meant to be filled, to the emitter's "Body" slot.
- Check if the emitter's "Fill Mode" is "Fill Solid Volume".
- Check, if "Fill Volume" is enabled.
The result: a "Cone" object, filled with particles.
If you want to refine the object's particle representation alter
- Add a → "Volume" tag and change "Cell size".
- Smaller values create a better representation, but they will also allocate more memory.
- If you do not want to estimate an appropriate "Cell Size" value just choose a quality level from "Collision Geometry Detail" and let RealFlow | Cinema 4D do this work for you.