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Release date: Oct, 19th 2021

Please take a close look at RealFlow | Cinema 4D's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:

System requirements

  • Cinema4D R18, R19, R20, R21, S22, R23, S24 and R25 (64 bit only)

  • Windows 7 (or higher) or macOS 10.9 (or higher) operating system.

  • CPU 64-bit Intel® or AMD® multi-core processor.

  • 8 GB RAM.

  • 100 MB disk space for installation.

  • Network adapter and internet access for license activation.

  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

Features added

General
  • Cinema 4D R25 support.

Fixes
  • The collision geometry could get out of sync with the real geometry in animations under some circumstances.

Limitations

General
  • RFCFD-351 - Array Tool: Parameters can't be animated for meshes.

  • RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Meshing
  • RFCFD-580 - Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters
  • RFCFD-358 - File paths can't have unicode characters on macOS.

  • RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in version 2.0 and higher.

Rendering
  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.

  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.

  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.

  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.

  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.

Known bugs

Emitters
  • RFCFD-522 - Emitter ID value is not preserved on scene reopening.

Daemons
  • RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

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