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Please note that only some daemons provide a "Falloff panel" and this is the parameter set you see when "Falloff" is set to a specific shape from the dropdown menu:

 

Shape

Choose a falloff shape to restrict the forces.

Invert

By default the falloff goes from the gizmo's inner grid to the outer bounding volume, but it can be inverted with this option.

Visible

Toggle the viewport gizmo's visibility.

Weight
Size

Scale the viewport gizmo's yellow bounding box in X, Y, and Z direction.

Scale

Scale the entire bounding box including the daemon's falloff zone.

Offset

Displace the bounding box from its pivot point in X, Y, or Z direction.

Falloff

The falloff zone is the volume between the viewport gizmo's red and yellow boxes:

  • With 0%, there is no falloff and the forces act with equal strength inside the entire yellow box.
  • Values greater than 0% create a zone with force decreasing from the outside to the inside.
  • Inside the red box the forces have full strength.
Falloff Function

You can choose from several predefined falloff functions ("Inverse Cubic" is the fastest option) or draw a spline for a fully customized falloff.

Clamped
Spline

When "Falloff Function" is set to "Spline you will be able to draw a custom falloff curve here. To

  • add a control point Ctrl/Cmd + left-click onto the canvas
  • move point drag it with the mouse (left mouse button)
  • delete a point, select it and hit Del.

Spline Animation Speed

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