There is no significant boost in simulation speed with enabled GPU support. Why?
Dyverso is optimized for multi-core and many-core CPUs, but some GPU cards do not have enough computational power to outperform a modern 8 core or 12 core processor.
Gaming cards like the GeForce GTX 10 series are perfectly suited for Dyverso and perform very good. The typical speed boost is around 4x compared to CPU simulations.
For more information visit → "GPU-Acceleration" or "→ "Ask : GPU-Acceleration".
The mesh is not created where the particles are. Why is there is an offset between mesh and particles?
There are some cases where you will see an offset between mesh and particles:
- The "Scene" tree object has been shifted with the the parented "Mesher" node after the particle simulation. To fix this, detach the "Mesher" or reset the "Scene" object to its original position.
- With some MoGraph objects ("Cloner", "Array", and "Matrix"), RealFlow | Cinema 4D evaluates transformations and applies them to the "Scene" and "Mesher" nodes. This may result in an offset.
Particles are not influenced through daemons or other fluid containers. What's happening?
In many cases, the links are established automatically by RealFlow | Cinema 4D, but there are also occasions where you have to connect interacting nodes.
Take a look the "Scene" and "Links" fields of the nodes involved:
- If "Scene" and/or "Links" are empty the node will not be affected by other scene elements.
- Specify the interacting nodes and "Scene" through drag and drop.
I have applied an object to the "Object" emitter, but there is no emission. What's wrong?
When the body's polygons are very small it might happen that you will not get any particle emission. To fix this, increase the "Fluid" container's "Resolution" to create more particles. You may need very high settings (> 100 or more).
I'm a RealFlow | Cinema 4D 1.0 user. Is it possible to use my simulations in 2.0 as well?
Yes, 1.0 scenes can be used with RealFlow | Cinema 4D 3, but there are a few things you have to consider:
- The RPC format for particles is no longer supported and cannot be loaded or processed. RealFlow | Cinema 4D now uses the Alembic format.
- Mesh Alembics are still valid and can be used with version 2.
- Initial states are no longer valid, because they are also stored in the old RPC format.
- Simulation settings from version 1 are set to "Auto".
- Simulations with the "Liquid - PBD" particle type will be slightly different due to new fluid parameters.