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Starting point for splashes is always an existing → core fluid simulation.

 

 

Scene Setup

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).
  • Add a "Splash" emitter from the “Hybrido” shelf.
  • Reset the scene.

 

What you see now is a bounding box with a dimension of 10 m x 10 m x 10 m. The domain can be positioned and scaled with the settings under Node Params > Node or the W and R keys. You can prevent the particles from leaving the domain:

  • If not done already add a → "k Volume” daemon and adjust it to the splash domain with the R key.
  • Or make sure that the splash particles will be enclosed inside an object, e.g. a cube.

 

You can control the emission of particles with the parameters under → “Splash Creation”:

 

 

  • A wide variety of threshold values are used to control in which parts of the HyFLIP fluid splashes will occur. These areas can be → previewed.
  • The higher the thresholds, the less particles you will get ("@ angle threshold" is the only exception).
  • The “Emission rate” parameter is also responsible for the number of particles. It can be necessary to use very high values of 1 million and more.

 

Simulate.

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