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Getting Names

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

The script prints out the names of all scene nodes:

Renaming Nodes

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

The script renames objects inside a group and add leading 0s.

Grouping Nodes

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

The script loos for daemons in the scene and groups them under a new "Daemon_Group" node:

Hiding and Showing Nodes

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

The script changes a node selection's visibility to hidden:

 

Simulation States

Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.

The script sets the nodes from "Rigid_Bodies" to inactive:

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