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  • Create the object(s) you want to use with rigid or elastic materials and clone it/them.
  • Add a "Rigid" or "Elastic" node.
  • Drag the "Cloner" onto the "Rigid" or "Elastic" node to parent it.
  • Apply a daemon, e.g. "Gravity" or "Noise Field" and simulate.

 

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The output of the scene above with

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Rigid" particles shining through. The cloner's mode is "Grid Array"

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