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  • Create a simulation with two fluids or emitters – there is nothing special you have to consider, but the particles should mix at some point in time.
  • Add a "Mesher", go to → Mesher > Channels, and enable the "Weight" option.
  • Choose, whether the weight vertex maps should be created from  "Fluids" or  "Emitters".

 

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  • If you have two (or more) fluids then both containers have to be meshed together!
  • Create the mesh as usual.

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