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  • In simulations, time is subdivided into more or less small steps. The more substeps, the better the simulation.
  • Dyverso's "Liquid - PBD" uses a very small number of substepsjust 2 substeps by default. With fast particles or moving objects it is very likely that the fluid literally cannot "see" the object.
  • Go to RealFlow's → "Simulation Options: Dyverso" and increase Liquid - PBD Solver > MAX substeps to 5 or 8. If the object is still leaking consider values of 10 or more.

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