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When you render the particles everything will be displayed with the node's default colour colour (see split image below). With “UV channel” it is possible to transfer the colour distribution to the rendered image. In conjunction with particles you simply have to choose a channel from

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  • From “UV channel” choose the attribute you want to visualize, e.g. "Velocity".
  • Adjust the → colour gradient under “Mesh range color”.
  • Use "Range min | max" to enhance the channel's contrast.

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