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RealFlow's standard particle emitter's “Elastic” fluid type is often overseen and rarely used, but it provides some very nice features and opens the door to a wide variety of interesting simulations. Maybe you have already seen some simulations on video platforms, but rejected the “Elastic” type as unusable due to instabilities, exploding particles, and long simulation times. In fact you only have to change one thing to get nice results with this particle type. It is therefore definitely worth taking a closer look at it and exploring its parameters.

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The result of this tutorial. Rendering has been made with RealFlow's implementation of Maxwell Render.

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