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  • Add > Emitters | Daemons | Objects
  • RealFlow nodes can be moved, scaled, and rotated with the WR, and E keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the 123, and 4 keys.

  • Shading modes are toggled with the 789, and 0 keys.

 

The Setup

  • Import the glass model with Ctrl/Cmd + I.

  • If you want to replace/rescale the object, unlock it with the “SD ↔ Curve” button first under Node Params > Node.

  • The “Circle” emitter is placed above the glass and slightly rotated. It's arrowhead should point in the direction of the glass, because this will be the particles' motion direction. If the emitter is too big or too small, rescale it with the R key.

  • Increase the emitter's “Resolution” value (under “Particles”) to get enough particles.

  • Add the “Gravity” daemon.

  • A “Cube” node acting as a ground plane is placed beneath the glass.

  • Insert a “k Volume” daemon and enclose the objects inside its bounding box, but please make sure that there is enough room upwards.

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