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Courtesy of Listratov Konstantin |
Maxwell 3 includes extensions, specific external pieces of code which allow extend the capabilities of Maxwell.
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Extension name | What it does | More info... |
MaxwellVolumetric.mxx | Creates a volumetric media either as a constant density object, or using particle files to create smoke, fog, atmospheric haze etc. | |
MaxwellSea.mxx | Creates a simulation of the ocean surface | Maxwell Sea |
MaxwellParticles.mxx | Render particles as spheres from RealFlow or other particle systems in 3D applications which allow this through their SDK | Maxwell Particles |
MaxwellMesher.mxx | Render particles from RealFlow™, meshing the particles at render time. Ment for rendering fluids and provides sophisticated controls over the resulting fluid mesh | Maxwell Mesher |
RFMeshes.mxx | Render fluid meshes from RealFlow™ that have already been meshed in RealFlow™ | RF Meshes |
RWMeshes.mxx | Allows Maxwell to render RealWave water simulation meshes already created in RealFlow™ | RW Meshes |
MWObjectAlembic.mxx | Imports an object in Alembic format, both embedded or (more interesting) using it as a referenced Alembic object | Alembic support |
Object Modifier Extensions
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