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Ocean simulated with RealWave and rendered in Maxwell Render using the RWMeshes extension 

 

It is applied as an extension object (i.e. in Studio, you can load it with Object>Create Extension Object>RWMeshes. In the supported plugins, its location depends on each 3D platforms interface). 

Parameters

RWMeshes panel in Studio

 

  • RWMesh File: Path to the .SD RealWave file 
  • Frame #: Number of the frame on the .SD sequence to be loaded. 

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For animated waves, the .SD sequence must be loaded into your 3D platform using the RealFlow plugin for that platform. 

 

 



Displacement 

There is an specific displacement mode that allows you to render displacement maps obtained with RealFlow to displace fluids meshes and Realwave open sea surfaces. To be correctly rendered in Maxwell, the map must be exported from RealFlow in fixed Range mode. The final scale in Maxwell will depend on the scale of your fluid mesh. You have to use the Scale factor to lower/raise the amount of displacement in relation to the final object size. In the example below, the Scale factor was lowered to 0.0015 for all axis to properly fit a 25x25 m ocean simulated with Realwave. 

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Displacement map from a RealWave simulation and the resulting render after applying it to a plane object

 

For more information about applying displacement maps, please check the Displacement page in the Materials section.