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Maxwell Grass

Maxwell Grass allows you to quickly and easily and create many types of realistic grasses in your project. Grass is a parametric geometry modifier, which means that it simply 'grows' on your existing formZ terrain model (or any other objects).

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Grass Definitions are stored with your project and can be applied to any number of objects.

  • Image Removed Image Added New Definition: Create new Grass Definition in the project.
  • Image Removed Image Added Delete Definition: Deletes selected definition in the list.
  • Image Removed Image Added File Menu:
    • Open: Open a Grass Definition file from disk. Definition is added to the Library. Preset grass definitions are available online; Google "Maxwell Grass Presets formZ".
    • Open and Replace: Open a Grass Definition file from disk. Currently selected Definition is replaced with the one opened.
    • Save: Save a Grass Definition file to disk.

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Descriptions of the remaining parameters may be found here: Maxwell Grass. 


Apply Grass Definition to Object

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  • Grass uses very little storage space. This is good in that a .fmz project with lots of grass will be pretty much the same size as one without (other things being equal).
  • Using grass will not affect performance of formZ during modeling (compared with, say, millions of components).

  • Grass can consume a great deal of memory when it is rendered. Fire rendering with a lot of grass on Windows 32-bit can lead to out-of-memory issues.

  • However, rendering in Maxwell Render (standalone renderer) will use all the memory available on your system, so large quantities of grass can be rendered.

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Info
titlePreferences

The display of Grass can be globally enabled or disabled during export (Maxwell Display Options > Scene Tab > Grass) and when previewing in Fire (In the Fire palette, click on the gear icon to edit preferences). When disabled, no Grass blades will be generated in the scene.

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