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Maxwell Grass
Maxwell Grass allows you to quickly and easily and create many types of realistic grasses in your project. Grass is a parametric geometry modifier, which means that it simply 'grows' on your existing formZ terrain model (or any other objects).
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Grass Definitions are stored with your project and can be applied to any number of objects.
- New Definition: Create new Grass Definition in the project.
- Delete Definition: Deletes selected definition in the list.
- File Menu:
- Open: Open a Grass Definition file from disk. Definition is added to the Library. Preset grass definitions are available online; Google "Maxwell Grass Presets formZ".
- Open and Replace: Open a Grass Definition file from disk. Currently selected Definition is replaced with the one opened.
- Save: Save a Grass Definition file to disk.
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Descriptions of the remaining parameters may be found here: Maxwell Grass.
Apply Grass Definition to Object
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- Grass uses very little storage space. This is good in that a .fmz project with lots of grass will be pretty much the same size as one without (other things being equal).
Using grass will not affect performance of formZ during modeling (compared with, say, millions of components).
Grass can consume a great deal of memory when it is rendered. Fire rendering with a lot of grass on Windows 32-bit can lead to out-of-memory issues.
However, rendering in Maxwell Render (standalone renderer) will use all the memory available on your system, so large quantities of grass can be rendered.
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The display of Grass can be globally enabled or disabled during export (Maxwell Display Options > Scene Tab > Grass) and when previewing in Fire (In the Fire palette, click on the gear icon to edit preferences). When disabled, no Grass blades will be generated in the scene. |
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