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In Maxwell V3 we introduced the concept of materialTypesor Material Assistants, which use a reduced set of intuitive parameters that greatly simplify and speed up the material creation process. These are the current simplified assistants available:

  • AGS (special transparent material useful for speeding up interior renders - see the Architectural Glass Solution (AGS) page for details)

  • Opaque (any kind of opaque diffuse or shiny materials such as solid plastics, shiny wooden floors, concrete, etc.)

  • Transparent (all transparent glass and plastic materials which are not translucent - ie, they do not have subsurface scattering)

  • Metal (all kinds of metals)

  • Translucent (all transparent and semi-transparent materials which are translucent - plastics, marble, milk)

  • Car paint (for creating multilayered paints such as metallic car paint)

  • Hair (useful for creating materials for different types of hair)

  • Substance Painter (a super-easy way of feeding your Substance Painter textures and convert them into a matching Maxwell material)

  • TableBRDF (for loading this type of scanned materials from the MERL (Mitsubishi Electric Research Laboratories)).

  • XRite AxF (for loading this type of scanned materials

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  • Emitter (for creating light-emitting materials and light projectors)

  • Custom (this simply switches the material editor to the advanced version)

  • MXM Reference (lets you load an external standalone Maxwell material file (.MXM) - see the Referenced Materials page for details).


Noteinfo

It is important to note that these simplified Types assistants do nothing more than simplifying the UI of material creation, adjusting behind the scenes several parameters in the advanced editor - there is no difference in render quality between using Types the assistants or custom materials created from scratch using the advanced editor.

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