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  • To link the emitter to a different scene tree dragging the appropriate "Scene" node to this field 
  • Furthermore you have direct access to the selected "Scene" tree's → "Solver", → "Cache", and → "Display" tabs. For descriptions of these parameters follow the links.

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RealFlow | Cinema 4D supports interactions between different "Fluid" domains, e.g. for the creation of foam or water-and-oil simulations. To link the emitter to a "Fluid" node drag the "Fluid" node(s) to this field.

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To avoid regular emission, it is possible to randomly displace the particles with these functionsThe parameter accepts any positive value and 0.

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To avoid regular emission, it is possible to randomly displace the particles with these functionsThe parameter accepts any positive value and 0.

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Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. The number of emitted particles also depends on the fluid's → “Resolution“Resolution” settings. A value of 0.0 stops the emission of particles.