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Please take a look at the → “Maxwell Render” chapters for more information about our built-in render engine.

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  • “From Node”. Maxwell will take the colour from the “Display” panel's → “Color” parameter.
  • “From File” lets load an external MXM material file.
  • Choose one of the predefined and ready-to-use materials.

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This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.

@ Material shininess

This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.

@ Material roughness

This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.

Recalculate normals

When active the node's normals will be recalculated by Maxwell Render. With "@ Threshold angle", the mesh can be smoothed in the render.

@ Threshold @ Threshold angle

With higher settings, the node appears smoother, with smaller setting a faceting effect appears. The final quality depends on the node's number of polygons.