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Note
The following example is for standard particle fluids, but it also valid for Dyverso fluids.


RealFlow provides many parameters that can be represented with image maps. These maps create areas of different influence, based on the colours of a bitmap or texture. The adjustments are made from a separate window, providing all relevant parameters and switches to make use of this feature. An additional function is that you are even able to load image sequences for animated parameters. Dark areas indicate zones with low values, while white represents the maximum:

  • Map-featured parameters carry a small checkbox:checkerboard.
  • Right-click on an appropriate parameter name and choose "Load Texture".
  • A new window appears (see second image below).

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