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numOfCylinders = 5 segmentMultiplicator = 10 # Add a new cylinder for every available resolution valuesdifferent resolutions and shift the new objects along the X axes for i in range(1, numOfCylinders + 1): newCylinder = scene.addCylinder(i * segmentMultiplicator, i) newCylinder.setParameter("Position", Vector.new(i - 1,0,0)) |
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Adding other objects (cube, torus, cross, capsule, etc.) works as shown above, but some objects do not offer settings for different resolutions:
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