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  • Create a "Sphere" emitter from the "RealFlow" menu – the associated "Fluid" container will be added and linked automatically.
  • Go to Sphere > Emission and enter the following settings marked through blue dots:

 

Check "Fill Sphere" and change "Speed" to 0.

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Now there are two options: 1. ) render the → particles as objects, e.g. spheres or 2. ) mesh the particles. Let's proceed with the second option:

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Is the mesh Ok? If yes, open Scene > Cache again and click on "Cache Meshes" to save the mesh files.

Apply a material or a shader to the mesh and render with your favorite render engine.

 

The rendered result with Cinema 4D's physical render engine and motion blur

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