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  • From “UV channel” choose the attribute you want to visualize.
  • Adjust the → colour gradient under “Mesh range color”.
  • Use "Range min | max" to enhance the channel's contrast.

 

Now, the material has to be applied. For this purpose RealFlow comes bundled with several predefined shaders. These shaders control how much of the gradient you will finally see – and this amount is based on the selected “UV channel”channel's” attributes.

  • Material > choose one of the entries starting with …opacity map materials: "deep_ocean_foam", "clear_water", "atlantic_foam", or "muddy_waters".

  • Start → “Maxwell Interactive” ("FIRE" button from the “Render” shelf) or create a → final render from the current frame.

 

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A quick render, showing the fluid's velocity distribution.