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A scene can be opened with the appropriate button on the upper right or via the “Recent projects” list. To open a file from this list, simply double-click on the desired project. As long as the "Project Management" window is visible, it is not possible to access the underlying windows or panels. You first have to either close the window or define/open a project. Now enter a name of your choice, e.g. “Object “Vase Filling”, and click on “CREATE A NEW PROJECT”, or directly define a new path to a custom directory and then create the project.

You can start to add emitters, objects and forces immediately and start your first simulation. We want to go through these very first steps with you. In this basic scene a vase-shaped object should be filled with fluid particles. The first object will be the vase: in the upper part of the program's interface you can see a bar tabs with different icons. A click on these symbols either triggers an action or creates a simulation element, also called “node”. To add the desired node, please look for this icon in the "Geometry" shelf and click on it:

 

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After you have chosen the “Vase” object you will recognize that it has been added to the viewport, but also to the “Nodes” window and the “Relationship Editor”. Position and scale of the newly created objects are fine and we do not have to change anything. The second node is a particle emitter and this will be the fluid source. A list with RealFlow's emitters can be found here:in the "Liquid - Particles" shelf. Please choose the "Circle" emitter

 

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The emitter's viewport symbol shows an arrow pointing downwards – this arrow indicates the direction of emission. To make everything a little more interesting, the emitter will be moved upwards and rotated. Change the view to “Front” with the 2 key. The emitter can easily be repositioned with the “Move” tool that is activated with the W key. Now you can see three axis for each spatial direction. Click on the axis, pointing upwards, and move the node roughly 1 grid unit. A rotation is performed with the R key. Once this tool is active, the emitter shows three circles. Again, each circle represents one direction in 3D space: X, Y and Z. Click on the red circle (= X) and drag the mouse until the emitter has a rotation of approximately 45 degrees. In the upper left corner of the viewport you can see the current rotation. With the T key it is possible to scale the emitter. Click on the small yellow cube in the middle of the axis and drag the mouse until the "Sx", "Sy" and "Sz" parameters in the upper left viewport caption show a value around 0.4. Finally, go to:

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The last node is a “Gravity” daemon. This node can be found herein the "Daemons" shelf:

 

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Gravity” adds a force to the scene that acts globally. This means that it is not restricted to a certain area or volume. The force acts everywhere in the scene with exactly the same strength and you can place the emitter at any point in the scene without changing its properties. Now you already have everything for your first simulation. Click on the “Simulate” button and watch the particles, how they become accelerated and fall into the vase. There, they form drops and splashes and fill the object. After 200 frames, the simulations automatically stops and you can scrub the timeline back and forth to evaluate the result. Here is a screenshot from RealFlow's viewport with all scene elements:


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To get an impression of the simulation in realtime, it is a good idea to create a preview. Go to the "Main Menu" and choose:

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