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  • Add an object and keep it selected.
  • Go to Modify > World-Space Modifier > RFCollider (WSM).

It is possible to apply a "RFCollider" to all the selected objects clicking on the "RFCollider" button on RealFlow | 3ds Max toolbar or menu.

RFVolume

The "RFCollider" creates an internal representation of an object - the collision geometry. The "RFVolume" world-space modifier is used to adjust and refine this collision geometry. The "RFVolume"

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