Jawset's TurbluenceFD is not a native part of Cinema 4D. This plugin for the simulation of fire and smoke has to be purchased separately. For more infomation visit http://www.jawset.com.
Particles from RealFlow | Cinema 4D connected to TurbulenceFD.
TurbulenceFD can be connected through
Direct Connection
TurbulenceFD's version v1.0 Rev1435 or higher has a direct connection to RealFlow | Cinema 4D 's Thinking Particle optionand it is no longer necessary to convert particles into Thinking Particles. The workflow is straight-forward:
- Apply a "TurbulenceFD Emitter" tag to a fluid container, or a rigid/elastic deformer.
- Add a "TurbulenceFD Container", make your settings, and start the smoke/fire simulation.
- If you encounter problems during the TurbulenceFD simulation we recommend disabling the "Update Editor Time-line" option as shown below.
Thinking Particles Connection
It is still possible to use the Thinking Particles wirkflow, for example if you need to modify RealFlow particles:
- Go to Fluid > Particles and enable "Create Thinking Particles".
- Cinema 4D main menu > Simulate > Particle Geometry
- Cinema 4D main menu > Simulate > Thinking Particles Settings...
- Drag "Fluid_tp0" from the settings window to the "Particle Geometry" node's "Source" field:
...
- Create a new Thinking Particles group, and drag to the fluid/rigid/elastic container's Particles > Thinking Particles field.
- Apply a "TurbulenceFD Emitter" tag to the "Particle GemoetryGeometry" node, and add a "TurbulenceFD Container", make your settings and start the smoke/fire simulation:
- In order to avoid problems or potential crashes we recommend disabling potential problems it might be necessary to disable TurbulenceFD's "Update Editor Time-line" option for the simulation:
...