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Courtesy of Meindbender.   www.meindbender.com

 


Maxwell Render provides two alternative workflows:

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There's also another possible workflow using Studio which involves synchronizing many common 3D formats through the Asset Reference Extension Object, allowing for simultaneous work on geometry in your 3d modelling application of choice and materials, lighting and rendering in Studio.

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Not Applicable - the software does not exist for this OS

 


Excerpt


PlatformVersionWin32Win64Mac OSXLinux
Nuke6.3 - 10.x
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Photoshop CS 3 - CS 6
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CC 2014
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CC
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2015
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CC 2015
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After Effects CS 3
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CS 4
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CS 5
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CS 6
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CC 2014
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2015
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A typical example workflow

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  • The great advantage of the MXI file is that you can import it into a post-production application even while Maxwell is still rendering. For example you can import it into Photoshop and start making adjustments. After the render has finished, the Photoshop plugin will reload the MXI, while keeping your adjustments. This workflow is especially useful when rendering animations. You can tell Maxwell to render a a single frame in the animation for only 1 minute, then move on to the next one. After it has finished rendering the specified sequence, Maxwell can automatically resume the sequence, adding more render time to each frame. While this is happening you can import the already rendered MXI files into After Effects or Nuke, and start compositing your scene, adjust the different buffers contained inside the MXI and so on, saving you lots of time not having to wait for the entire sequence to be rendered - post production and rendering can be done simultaneously!

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