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Here you are able to crop the Hybrido mesh, remove unwanted parts, and extend the mesh to create the impression of a huge ocean surface. → Interactive meshing is supported.

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If you want to adjust the sea level in world coordinates manually change this option to “No”. The automatically determined level is displayed in the “Messages” window. This value can be copied and pasted to "Sea Level" to save time during the meshing process.

 Sea Level

With

  • negative settings, the tiles are lowered and the core fluid will be embossed
  • positive values, the result is an immersion around the core fluid.
Fall Off

When enabled the core fluid waves are faded to create seamless transitions between the main mesh and the tiles:

  • The falloff area is indicated by two squares.
  • This option can also be used when the associated “Repeat ±U/±V” values are set to 0.
  • If you cannot see them clearly switch to “Top” view with the 1 key and use the “Bounding Box” mode (7); check if Display > Extension draft is set to “Yes”.
Fall Off Bandwidth

This is the area where the core fluid surface is smoothed and is displayed as a dashed square. Bandwidth is measured from the fluid's border to its centre (outside → inside) and given in metres. A value of 0, represents the fluid's border and disables the smoothing effect. The greater the value, the larger the smoothing area.

 Fall Off Offset

By default, the smoothing process starts at the core fluid mesh's borders, but it is possible to shift this limit. With values greater than 0, the core fluid part will shrink and the flat area (which can be seen as the connection between the extension and the main mesh) becomes larger.

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