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You can use any triangulated object with this emitter. The outside faces of the object will be used to create the particles along the polygons' normals. If the normals point to the inside the object can be filled.




Type

Toggle the emitter's type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.

Object

This function opens a node browser to select any available object from a list. You can only choose one object at a time. 

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Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. Faster particles act with stronger forces on other particles or objects. The number of emitted particles also depends on your → “Resolution” settings. A value of 0.0 → stops the emission of particles.

The chessboard indicates that you can use bitmaps with this emitter:

  • Right-click on the value and choose “Load texture” from the context menu.
  • A new window will open with → parameters for loading and adjusting the map.
  • Only the white pixels will emit particles.
  • When you have a texture loaded, the numerical value will be totally ignored.
  • If you want to use the numerical value again, right-click and choose “Unload texture”.

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Smooth normals

This function should be use used when the emission appears to random or fuzzy.

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Once you are satisfied with your selection, deactivate “Select Faces” to confirm your choice. When the object's polygons are very small you have to increase the emitter's → "Resolution" value to trigger the emission of particles.

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