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The glass node must be modelled in your 3D application and imported to RealFlow. Good exchange formats are Alembic (ABC) and RealFlow's native SD. The other elements can be added from RealFlow's “Edit” menu:

  • Add > Emitters | Daemons | Objects
  • RealFlow nodes can be moved, scaled, and rotated with the the W, R, and and E keys keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the the 1, 2, 3, and and 4 keys keys.

  • Shading modes are toggled with the the 7, 8, 9, and and 0 keys keys.

The Setup

  • Import the glass model with Ctrl/Cmd + I.

  • If you want to replace/rescale the object, unlock it with the “SD ↔ Curve” button first under Node Params > Node.

  • The “Circle” emitter is placed above the glass and slightly rotated. It's arrowhead should point in the direction of the glass, because this will be the particles' motion direction. If the emitter is too big or too small, rescale it with the R key.

  • Increase the emitter's “Resolution” value (under “Particles”) to get enough particles.

  • Add the “Gravity” daemon.

  • A “Cube” node acting as a ground plane is placed beneath the glass.

  • Insert a “k Volume” daemon and enclose the objects inside its bounding box, but please make sure that there is enough room upwards.

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Since wetmaps are a property of an object you will find the appropriate feature in the glass node's settings:

  • Node Params > Texture > WetDry texture > Yes

This action unlocks the parameters below and the object in the viewport should turn black. If this does not happen, please activate this feature under the object.

  •  Display > Texture > WetDry

Here's a short description of the wetmap feature's parameters:

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