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All scene elements can be added from RealFlow's “Edit” menu:

  • Add > Emitters | Objects | Daemons
  • RealFlow nodes can be moved, scaled, and rotated with the WR, and E keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the 1, 2, 3, and 4 keys.

  • Shading modes are toggled with the 7, 8, 9, and 0 keys.

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To create a calm and even surface, please follow these steps:

Start the simulation without the influence of the “k Speed”

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and "Drag Force" daemons.

  • Fill the object until the desired water level has been reached and let the simulation run for a few more frames.
  • Set the emitter's “Speed” parameter to 0.
  • Create an initial state and activate “Reset To Initial State”; reset the scene.
  • Add /Or activate the a “k Speed” daemon.
  • Set “Limit & Keep” to “Yes”.

  • Create two animation keys for “Max speed” with values of 1.0 (frame 0) and 0.01 (frame 200)Node Params > k Speed > Limit & Keep > Yes
  • Max speed > 1.0
  • Max speed > right-click > Add key
  • Shift the timeline slider to frame 200 (the fluid disappears).
  • Max speed > 0.01
  • Max speed > right-click > Add key
  • Reset (the fluid reappears).
  • Add a “Drag Force” daemon.
  • Under Drag Force > Drag Strength create two keys with values of 0 (f = 0) and 75 (f = 200).
  • Simulate. At frame 200 the fluid should be calm and relaxed.
  • Create a new initial state for your final simulation (see below)as described above.

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  • Reset.

An initial state can be saved easily:

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This procedure will help you get an even fluid surface you can use as a starting point for a new simulation. Depending on the number of particles, this process can take a while. We therefore recommend disabling the viewport during simulation (Alt + D) or using the Command Line version:

  • Simulation button context menu > Command line