This is the place for the mesh’s fundamental settings. They directly influence the way the polygons are created around the particle cloud.
Build
When enabled the mesh will be created and saved.
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- “Metaballs” are spheres which can influence one another to create an organic-looking, smooth surface. These meshes often show thick borders and require a certain amount of filtering or correspondingly high particle counts to achieve a satisfying quality.
- “Mpolygons” does not create a closed surface, but attaches a 2D polygon to every particles instead.
- “Clone obj” attaches an object to every particle.
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Smaller values take longer to calculate, lead to larger mesh files, but also more detail. A good starting value is around 0.02. The corresponding → “Radius” “Radius” value can be calculated this way: Radius = Polygon size * 1.7
@ Num Faces
This read-only value displays the mesh's number of polygons at the current frame.
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