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With RealFlow's internal implementation of Maxwell Render you are able to create realistic, physically correct images from simulations directly inside our simulation tool. With RealWave surfaces you also have the possibility of extending an ocean segment according to your requirements. Please bear in mind that this method only works with the “Ocean Statistical Spectrum” modifier. Other modifiers are not tileable. This also applies for combinations of the “Ocean Statistical Spectrum” with other modifiers, for example “Fractal” or “Gerstner2“Gerstner".


An endless ocean rendered with RealFlow'' implementation of Maxwell Render.

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All scene elements can be added from RealFlow's “Edit” menu:

  • Add > RealWave | Objects
  • RealFlow nodes can be moved, scaled, and rotated with the the W, R, and and E keys keys.
  • Imported objects from SD files have to be unlocked before they can be transformed with with Selected object > Node Params > Node > SD ↔ Curve
  • Viewport perspective is changed with the the 1, 2, 3, and and 4 keys keys.
  • Shading modes are toggled with the the 7, 8, 9, and and 0 keys keys.

The Setup

  • Add a RealWave surface (there cannot be more than one RealWave node in a scene).

  • Rescale the surface to your needs with the R key or the parameters under Node Params > Scale. The surface should be a squared mesh.

  • Right-click on the “RealWave01” node and choose Add Wave > Ocean Statistical Spectrum

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  • RealWave01 > Node Params > Node > Scale > vertical horizontal axis > 50.0

  • Under Node Params > RealWave > Polygon size you can adjust the mesh's resolution. Decrease this value to get more details.

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